DANIEL RACCA
Full-stack designer shaping human-centered products through strategy, systems, and storytelling.
Product designer with 10+ years in startups and SaaS, owning the full design process from early research to high-impact experiences.


From roadmap to MVP: Launching Polygon’s wallet SDK for fintech and payment teams
How I turned three inherited products into one package we could actually sell.
3→2
Product lines consolidated,1 sunset entirely

Repositioning a Web3 startup into a developer-first platform that contributed to its acquisition
Identifying where Sequence’s Web3 gaming-first story limited adoption, then reframing it as a developer-first platform that helped lead to its acquisition by Polygon.

Turning unclear progression into a gamified system to drive retention
Finding why players weren’t sticking around, then redesigning progression into a gamified system that motivates long-term play.
+12.3%
D3 Retentiongrowth increase

Standardizing UI foundations to reduce design drift and improve developer handoffs
How we went from fragmented UIs and siloed design practices to a shared system that scaled across multiple products and teams
🤝
Shared ownership. I believe the best work comes from collab. I bring people into the process early so we can craft the story together.
⚡
I move fast. Speed helps unlock thinking. I sketch, and prototype to test ideas quickly and keep the momentum flowing.
🗣️
I champion the user. I help teams stay grounded in real user needs. I like to test, listen, and learn from actual users.
🚀
How we work shapes what we ship. I help teams work efficiently through shared understanding and thoughtful communication.
🧠
I think holistically. I like to zoom in & out and understand how things fits into the bigger picture for the user and the business.
🌱
I don’t get attached. I treat design as a tool for iterative testing. I explore multiple paths, and I’m quick to pivot.
”Daniel is a creative powerhouse. A rare blend of vision, skill, and determination. He can take any design and make it better, all while giving you thorough and thoughtful feedback.”
Matthew Shera
Assoc. Game Director at Anomaly
”Very impressed with his ability to find levers to optimize our conversion rates and offer the best UX experience at the same time… very fast at generating new designs for specific needs”
Alexis Dollé
Head of Growth at Mailbird
”His design carries a lot of care, precision and effectiveness. And all of that comes through his constant research on the field… Daniel is the kind of professional everyone’s looking for.”
Tárik Quintans
Principal Product Designer at Dext
DANIEL RACCA
Full-stack designer shaping human-centered products through strategy, systems, and storytelling.
Product designer with 10+ years in startups and SaaS, owning the full design process from early research to high-impact experiences.


From roadmap to MVP: Launching Polygon’s wallet SDK for fintech and payment teams
How I turned three inherited products into one package we could actually sell.
3→2
Product lines consolidated,1 sunset entirely
Repositioning a Web3 startup into a developer-first platform that contributed to its acquisition
Identifying where Sequence’s Web3 gaming-first story limited adoption, then reframing it as a developer-first platform that helped lead to its acquisition by Polygon.


Turning unclear progression into a gamified system to drive retention
Finding why players weren’t sticking around, then redesigning progression into a gamified system that motivates long-term play.
+12.3%
D3 Retentiongrowth increase
Standardizing UI foundations to reduce design drift and improve developer handoffs
How we went from fragmented UIs and siloed design practices to a shared system that scaled across multiple products and teams

🤝
Shared ownership. I believe the best work comes from collab. I bring people into the process early so we can craft the story together.
⚡
I move fast. Speed helps unlock thinking. I sketch, and prototype to test ideas quickly and keep the momentum flowing.
🗣️
I champion the user. I help teams stay grounded in real user needs. I like to test, listen, and learn from actual users.
🚀
How we work shapes what we ship. I help teams work efficiently through shared understanding and thoughtful communication.
🧠
I think holistically. I like to zoom in & out and understand how things fits into the bigger picture for the user and the business.
🌱
I don’t get attached. I treat design as a tool for iterative testing. I explore multiple paths, and I’m quick to pivot.
”Daniel is a creative powerhouse. A rare blend of vision, skill, and determination. He can take any design and make it better, all while giving you thorough and thoughtful feedback.”
Matthew Shera
Assoc. Game Director at Anomaly
”Very impressed with his ability to find levers to optimize our conversion rates and offer the best UX experience at the same time… very fast at generating new designs for specific needs”
Alexis Dollé
Head of Growth at Mailbird
”His design carries a lot of care, precision and effectiveness. And all of that comes through his constant research on the field… Daniel is the kind of professional everyone’s looking for.”
Tárik Quintans
Principal Product Designer at Dext
DANIEL RACCA
Full-stack designer shaping human-centered products through strategy, systems, and storytelling.
Product designer with 10+ years in startups and SaaS, owning the full design process from early research to high-impact experiences.


2026
Polygon
From roadmap to MVP: Launching Polygon’s wallet SDK for fintech and payment teams
How I turned three inherited products into one package we could actually sell.
3→2
Product lines consolidated,1 sunset entirely
2025
Sequence
Repositioning a Web3 startup into a developer-first platform that contributed to its acquisition
Identifying where Sequence’s Web3 gaming-first story limited adoption, then reframing it as a developer-first platform that helped lead to its acquisition by Polygon.


2024
Skyweaver
Turning unclear progression into a gamified system to drive retention
Finding why players weren’t sticking around, then redesigning progression into a gamified system that motivates long-term play.
+12.3%
D3 Retentiongrowth increase
2025
Sequence
Standardizing UI foundations to reduce design drift and improve developer handoffs
How we went from fragmented UIs and siloed design practices to a shared system that scaled across multiple products and teams

🤝
Shared ownership. I believe the best work comes from collab. I bring people into the process early so we can craft the story together.
⚡
I move fast. Speed helps unlock thinking. I sketch, and prototype to test ideas quickly and keep the momentum flowing.
🗣️
I champion the user. I help teams stay grounded in real user needs. I like to test, listen, and learn from actual users.
🚀
How we work shapes what we ship. I help teams work efficiently through shared understanding and thoughtful communication.
🧠
I think holistically. I like to zoom in & out and understand how things fits into the bigger picture for the user and the business.
🌱
I don’t get attached. I treat design as a tool for iterative testing. I explore multiple paths, and I’m quick to pivot.
”Daniel is a creative powerhouse. A rare blend of vision, skill, and determination. He can take any design and make it better, all while giving you thorough and thoughtful feedback.”
Matthew Shera
Assoc. Game Director at Anomaly
”Very impressed with his ability to find levers to optimize our conversion rates and offer the best UX experience at the same time… very fast at generating new designs for specific needs”
Alexis Dollé
Head of Growth at Mailbird
”His design carries a lot of care, precision and effectiveness. And all of that comes through his constant research on the field… Daniel is the kind of professional everyone’s looking for.”
Tárik Quintans
Principal Product Designer at Dext